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Profile Travis
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Message 39547 - Posted: 9 May 2010, 2:08:43 UTC

They really should work this time, I promise. If you're running the OSX application with version < 0.29 i'd just abort the workunits.
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Profile Paul D. Buck

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Message 39561 - Posted: 9 May 2010, 18:35:50 UTC - in response to Message 39547.  

They really should work this time, I promise. If you're running the OSX application with version < 0.29 i'd just abort the workunits.

I know it seems like we should hate you for the, ahem, instability ... but ... truth be told, the most important thing is that you are trying to get it right ... I am not directly affected as I only run MW on my GPUs, but, it is nice that there are projects that try to get the applications right ... surprising me a lot there are still projects out there that don't seem to have much interest in bug hunts ...
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Message 39562 - Posted: 9 May 2010, 21:41:10 UTC - in response to Message 39561.  

They really should work this time, I promise. If you're running the OSX application with version < 0.29 i'd just abort the workunits.

I know it seems like we should hate you for the, ahem, instability ... but ... truth be told, the most important thing is that you are trying to get it right ... I am not directly affected as I only run MW on my GPUs, but, it is nice that there are projects that try to get the applications right ... surprising me a lot there are still projects out there that don't seem to have much interest in bug hunts ...


This one really sucks too, because something is up with when the results are being sent to the server. So the only way I can test it is updating the application and waiting for results :(
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Message 39585 - Posted: 10 May 2010, 15:37:11 UTC - in response to Message 39562.  

They really should work this time, I promise. If you're running the OSX application with version < 0.29 i'd just abort the workunits.

I know it seems like we should hate you for the, ahem, instability ... but ... truth be told, the most important thing is that you are trying to get it right ... I am not directly affected as I only run MW on my GPUs, but, it is nice that there are projects that try to get the applications right ... surprising me a lot there are still projects out there that don't seem to have much interest in bug hunts ...


This one really sucks too, because something is up with when the results are being sent to the server. So the only way I can test it is updating the application and waiting for results :(

I know, and that is why I tried to give the pat on the head ... I think most of us understand the problems ... the fact that you work hard at this is noticed by most ... heck I gave up on Lattice because they once stated that the 10% failure rate of their application was "acceptable" ... BUZZZT! wrong ... thanks for playing ... if your application is going to waste 5-10-20 hours of compute time, and pay me nothing ... well ... sorry charlie ... I will go where the project has more consideration for my time and trouble ...

Anyway, keep plugging away ... if you need more testers, I suppose I could start my Mac up for a bit ... though I hate to waste the CPU time when my GPU systems are so much more efficient ...
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Message 39594 - Posted: 11 May 2010, 0:04:21 UTC

Funny thing is my 0.28 WU validated just fine, I have not actually updated yet as I am just getting back after a camping trip.
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Message 39596 - Posted: 11 May 2010, 0:24:40 UTC

Actually, I had something similar happen, too. After 0.29 came out I had only about 5% to go on a couple of 0.28 units. I let them finish overnight and the next morning I found that they had been given credit. I couldn't tell what the circumstances were because the information was gone from the database. This was after two units running under 0.28 did not validate (but before 0.29 was released). I suspect that for some reason the units (at that point marked v0.00) required only one report for a quorum. Those were the only credits I have received in the last week and a half.


Plus SETI Classic = 21,082 WUs
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Message boards : News : Updated OS X applications (again!)

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